Magicka

Magicka
Release
January 25, 2011
Developer
Arrowhead Game Studios
Publisher
Paradon Interactive
Genre

Reviewed on:
Friday, 25 July 2014

This game has quickly became a favorite of ours!

Magicka has an amazing blend of action, comedy, and strategy. The comedy and play style is good for even younger, determined, audiences... For adults, there is also TONS of references for us to pick up on... Star Wars & Indiana Jones movies, Monty Python, Star Trek, Trogdor The Burninator, Blizzard Entertainment's Diablo, and more. Seriously, it feels like everything in this game is an easter egg reference to something...

Be warned:
This game probably IS better co-op then single player. and with co-op comes a dreaded enemy: Friendly Fire!
Also, expect numerous deaths!

Magicka has been advertised on steam for weeks... Wait around and you will find it on sale eventually.

Kitsu's Thoughts

"BLEIGH!!" is my new go-to word for times when I'm feeling: frustrated, fed up, excited, hungry, tired, happy, and cold. You will understand once you start playing this game.

I remember when Magicka was first released- I watched the trailer, immediately recognized that this would be an amazingly funny game, and then failed to ever play it due to still being under the shackles of a certain MMO that shall not be named. Sadly that happened with many a game, a sad truth that I am duly trying to make up for. Recently there was some talk of Magicka at my place of work, so with the game up on my radar again, and with more free time, Kuma and I decided to give it a go. It didn't hurt that we picked this up on a Steam sale, but I'd still have bought it full price.

My only initial expectation of this game was that it would be funny, which is does deliver upon. What I didn't expect was that Magicka would be such a difficult game to master (no, I have not even mastered it yet). I learned of such difficulties rather quickly, in fact, in the first part of the tutorial when I had to choose the BANANA! option because I smartly chose the "TRON" robe which means Life doesn't heal me... great. To elaborate, when choosing your Magi, you choose a certain outfit which could have special properties to it, or maybe you just choose it for the look. I went with what I like to call the "TRON" robe (it even comes with a disk you throw). PROs and CONs about the "TRON" robe:

PROS

  • Lightning/Electricity heals you.
  • When wet, lightning works as an excellent heal with little to no effort.
  • When fellow Magi call spells like Thunderstorm, or anything with lightning, its pretty much win for me and death for everyone else. (Can also cast spells like this just to kill your friends and be a jerk, sorry Cash, maybe next time don't be Full Metal.)
  • Thank you baddies for casting lightning on me... now wait there while I SMOTE YOU.

CONS

  • Life does not heal you, or do anything at all to you.
  • When in a rainstorm and your friend dies, you have a few options: 1. Somehow kill all the bad guys in the rain 2. Wait out the storm remove wetness then kill bad guys and rez friends 3. Run until you can run no more 4. Die like a failure pile (I often chose this option- not willingly).
  • When you cast Thunderstorm to be a jerk thus killing your friends and then dying horribly to bad guys.
  • When you don't realize your wet and are desperately trying to rez a fellow Magi, and instead you die like a fool because really all you were doing was casting life to no effect. I mean really... it doesn't even heal you.

So maybe in reading those little PROS and CONS you now have a feeling that this game has a lot of death in it. Easy to kill yourself in a fiery/arcane/steam ball? YUP. Easy to run in front of your friend right as they unleash a fully charged Spiked ball of ice and explode all over the screen? YUP. Ask me... what was the most challenging this about this game? NOT KILLING YOURSELF AND ALL OF YOUR FRIENDS. Good gracious. It was a slaughter house. Seriously, the bad guys could have just stood there laughing while we magick'd ourselves to death.

Let me explain the basics of how Magicka magic actually works- you have 8 schools of magic, which you can combine in hundreds to thousands of combinations to create spells. Many of the spells are the same, but depending on what you do, these can be directional, AOE, or conal. Half of the fun to this game is messing with different spell combos to see what you can do. Which of course also resulted in many a death of myself and Kuma. As Kuma also notes, collecting magic books provides you with some very specific spells. With those spells you can scroll through with your mousewheel and the combination will show up beneath your character, so you do have a little assistance remembering those spells.

Now, take into consideration if you will playing in this scenario- surrounded by some Necros who are summoning some Zombies. You're trying to save your ass while thinking what spells are they weak to? OH probably fire, or life maybe?. Let me just queue up... shit, Kuma is dead, somehow exploded himself with those arcane earth fire shield things... now I need to rez, SHIT, now its raining... can't rez him... need fire to douse the rain so I can rez... OHMYGOD ZOMBIES ARE ALL OVER ME, must... break... freeeee..... and dead. Though to be fair there really is no penalty for dying. In co-op mode you do lose any neat weapons that you might have had. But as long as you didn't die in lava or water or get tossed off screen, you can usually just pick them up again. Dying will happen in this game, embrace it, go with it, see who can kill the other person in the best possible way. Despite being frustrating at times because of the whole killing each other like fools, the story.... oh ho... the story.

I looooved it. The first thing you'll notice is the voice acting. Its sounds like some kind of Swedish/English gibberish. (Watch the video and you'll understand.) Vlad (not a vampire) sends you off on a quest to see what is causing all of these monsters to start cropping up. Clearly there is some dark force out there that must be found and stopped. You'll soon learn that Magi aren't the best communicators, and are often misunderstood to be evil and up to no good whatsoever. Most of the areas are closed off, but Kuma and I are explorers, and if you take the time to look there are secret areas to be found which have special weapons or magick books. Which leads to me say that there are a TON of Easter Eggs in this game. It is worth examining everything that you can, even if it might mean death. There are so many movie references, unlike Pokemon, you will not catch them all, at least on the first play through. I know that we'll be playing this game a bit more in the weeks to come. Hopefully we can drag some friends along, maybe not kill them all the time so that they'll continue to play with us.

Try this game. But please note, we played this co-op of course, and I have heard that single player is actually much more difficult since they don't scale down the amount of bad guys or the difficulty of them. Hit check points as often as you can, oh, and pro tip- if you just saved and lose an awesome weapon due to.. shenanigans, just kill yourself and you'll come back with the weapons you had before you died.

I almost forgot, there are two more things. This game does allow you to remap your spell keys. The mouse controls certain attacks and movement. Otherwise you use assigned keys to map your spells. I left my mouse the same but mapped my keys to the numpad. There were some disadvantages to doing this. One was that if I was in a frantic moment, I might hit num lock by mistake and then render myself useless until I realize (when I'm dead usually) that my numlock was off. Also, you can chat in this game, hitting enter does enter you into chat, so sometimes I'd hit that and be mashing numbers into chat instead of casting. Which usually resulted in death and myself using many cuss words. For connecting to each other in the game- if you're playing in Steam you can just host and invite your friends via Steam which was rather easy. Otherwise you can just host the adventure and give people a password so that they can join your hosted game. The host box would often default to Versus mode for us, so you have to make sure to manually change that every time you host a game (if you are doing something other than Versus).

Anyway, I'm done. I'm going to go play some more Magicka! You should too!

Kuma's Opinion

I went into this game expecting a 3rd person Diablo style monster masher. Right of the bat, however, I saw this game was more about comedy, fun, and teamwork. The very first environment (the "Tutorial") is skippable by accessing the game menu, and selecting the Safe Word... "Bananas"... The tutorial goes over the basics that are really good to know -- You can cast cold on water to freeze it (allowing you to walk on it)... or depending on how you cast—left click, right click, middle mouse—you may get different effects. Middle mouse, for instance, casts the current spell combination on you (great for healing and shields, bad for meteors!)

As a quick look at the basics:

  • You can mix one of the 8 elemental/force/effect buttons together to create a dynamic spell -- this would be like, Fire+Earth = fireball... Throw in another "fire" and you get more fiery doom! You can have a maximum of 5 elemental buttons for this kind of spell.
  • Then there are pre-defined spells—These are spells that have a very specific key combination, and are activated by "spacebar" when complete. These are things like Charm, Blizzard, Thunder Storm, Rain -- generally stuff that doesn't come out of your staff/weapon

I really enjoyed the feeling of accomplishment earned with dynamic spell casting—create a new combinations with cool and useful effects!
Unfortunately, and probably one of the most annoying drawbacks, is that pre-defined spells are only obtained by spellbooks... So you can't experiment to find those. Thankfully the dynamic casting is entertaining as you build up a collection of pre-defined spells.

As for the story.. The voice acting is rather unique. They have essentially 'Jargon' words the characters say, but even this style is pulled off extremely well! Nouns actually are pronounced correctly, and the jargon allows for the developers to have even more fun. For instance, the jargon pronunciation of "GO!" is like "Gooey;" so when Vlad tells you and your companions to hurry up, he shouts GOOOO—a great laugh! Kitsu and I have been GOOOO-ing each other for days now.

My last sample of how much developers have integrated some great comedy is their "Druid"-like enemies (I call them Druids of Ni). They are generally earth wizards, and they like to summon trees (treants) to aid them. Every time they do so, they chant "Shrubbery!" For those not aware, this is a Monty Python reference.